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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.05.14 01:14:00 -
[1]
Originally by: Abrazzar It is actually very positive that doing it all on your own is not really feasible, even with alts. It wouldn't offer all that many market niches if it were. Like this, it allows people to focus on certain tiers and/or products and do the trade with that.
this ^^
The more player needed to complete a task, the better. Traders will be the ultimative winners anyways (again) as interchange of goods in 90% of the cases will go over the markets (in empire at least) and thus opens up possibilities for arbitrage.
Another point to mention though.. CCP intends to get planetary interchange of products out the door with the expansion after Tyrannis >> this means it will be easier to run complex, but highly specialized colonies on a planet.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.05.14 01:25:00 -
[2]
Another thought..
Anyone got an idea how much pi-output is needed on a daily basis? CCP probably has those numbers.. I mean, where else would you start if you want to balance this at all?
Anyone here, who cares enough to scrap some numbers together?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.05.14 02:17:00 -
[3]
Originally by: ihcn
Originally by: Tres Farmer ... Anyone here, who cares enough to scrap some numbers together?
look at daily tower sales in jita and work backwards from there
I would if I hadn't already started on the pig to 'help' this thing getting of the ground as good as possible, by relaying information about how to run colonies. Ya know, HowTo's and public documentation isn't really CCP's forte (probably even by design to keep us curious for longer).
This kind of research would fit Akita, but he seems a bit distracted and more on a whining crusade against PI at the moment over delivering something to chew on.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.05.15 21:20:00 -
[4]
I think the numbers for EX are just correct for upgraded links (PG/CPU ouch) and 30min rescans..
With a more realistic 24hr schedule you come to this: http://img19.imageshack.us/i/piestimation1up4perhour.jpg
So for 'normal peeps in nullsec' with command center skill at 4 and planet number skill at 4.. there would need to be at least 2 of them on 5 planets each to run 1 HP 24/7.
the daily schedule: - rescan of 48 Extractors each day per person - 17.5k m3 P1 product each day - 4.3k m3 P2 product each day - 2.3k m3 P3 product each day - 2.4k m3 P4 product each day
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.05.15 21:41:00 -
[5]
http://img19.imageshack.us/i/piestimation1up4perhour.jpg sry.. should have checked it.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.05.16 06:34:00 -
[6]
Originally by: Tres Farmer I think the numbers for EX are just correct for upgraded links (PG/CPU ouch) and 30min rescans..
With a more realistic 24hr schedule you come to this: http://yfrog.com/0jpiestimation1up4perhourj
So for 'normal peeps in nullsec' with command center skill at 4 and planet number skill at 4.. there would need to be at least 2 of them on 5 planets each to run 1 HP 24/7.
the daily schedule: - rescan of 48 Extractors each day per person - 17.5k m3 P1 product each day - 4.3k m3 P2 product each day - 2.3k m3 P3 product each day - 2.4k m3 P4 product each day
The 10 colonies should look something like this here:
http://yfrog.com/0ep4productionj
That is, if you can find the resources at the right abundancy for all planets (1,500u/30min is the Minimum here) otherwise you have to run additional colonies or buy stuff. It's also worth mentioning that you would need 8 extractors per raw material, but this here runs 12 per colony >> this is highly theoretical.
I think the setup will switch from pure P1/P4 colonies to a setup where you gotta run 3x P1, 1x P1/3 and 1x P1/3/4 colonies. Or skill up for either 6 colonies or elite command centers, as available link lenght on those P1 colonies doesn't look that promising either.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.05.16 07:09:00 -
[7]
Some more thoughts..
Running RAW->P4 colonies for a single podpilot results in very slow production and a high inefficiency, as he won't get enough material to feed this P4 processor 24/7. The best a single person can achieve will probably be RAW->P3 in nullsec/w-space for a 24/7 setup which needs daily care. Lowsec and highsec.. no idea.. highsec probably gonna struggle with 24/7-P2 already and lowsec will be very lucky if you get 24/7-P3 running for a single pilot for a daily care-job.
You naturally can rescan the sources on the 5hour intervals but I bet you gonna burn out doing this. I don't even think the 24hour schedule is sustainable for most and the 4 day schedule is better.. though would really like to see some personalization on that front.
And anyone dreaming about a POS tower production chain with self-sufficient P4 supply.. well, dream on - at least if you want to produce more than 1 tower a year :D
I hope we get: 1) stackable/upgradable extractors 2) intercolony trade on the surface between several podpilots 3) personalized source lifespan (30min till 7 days) by choosing the extraction rate or something along those lines 4) ability to rescan with a already running extractor.. call it cancel or whatever. Build in a punishment for doing so, like with research-slots or whatever, but make it possible!
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.05.16 07:50:00 -
[8]
Originally by: Steve Thomas Given that for two of the P4 products one of the worlds you need is invariably a Gas giant, its probably safe to assume that your going to need 11 worlds for those two.
Reactive gas is unique to gas planets. Afaik only self-harmonizing power cores, organic mortar applicators, integrity response drones and brodcast nodes need this. The other 4 P4 products don't need this. But yeah, this will blow the link length without a doubt, except you find a small gas planet.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.05.16 11:42:00 -
[9]
Originally by: Camios ... But for the preceeding discussion, from an ecosystem point of view, for every high tier command centers there must be a lot of basic ones, otherwise the production chain will not be efficient (and you'll have a lot of CPU left on the high tier command centers). ...
This would only be true if we actually had to fuel those CCs. But it's just SP invested and then you get PG/CPU as you want.. There is no scale for efficiency there but one: the more stuff you get out of it with bigger CCs makes it worth it.. no matter if there is CPU left or not. Personally I would advise that anyone who wants to run colonies should aim for advanced command centers and 5 planets at minimum. You can always install smaller if you need.
Efficiency here is: # of colonies and what output you generate. Nothing else matters.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.05.17 15:01:00 -
[10]
Originally by: Gracen Kajal My numbers could be horribly wrong though, in which case I've wasted my life. 
Mate, you made my day - thanks! Most funny thing I read here today..
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.05.17 15:12:00 -
[11]
Edited by: Tres Farmer on 17/05/2010 15:12:37
Originally by: William Mill3r ... Personally I plan to do this solo up to the final end product, with 5 planets, not 6 as I don't want to invest the skill time for that 6th planet coz I don't want PI to be my main thing. ...
That's your way of doing it. Same as other people who go and mine all they need to build a freighter on their own - just for the fun of it. All dandy. Your sandbox.
Others here look at this to get money for other activities, so they naturally want to min/max time/effort invested vs outcome. And specializing the colonies and searching for the optimum (having it run 24/7 is max, it can't run more than that) is the way to do this. This type of player usually also checks if any activity of him is earning him the freighter faster by doing complexes in nullsec or trading in weapons and buying the thing on the market. His sandbox.
All we do here is testing the waters for what is possible.
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